Thursday 17 November 2011

Hair continued

Maya's hair and fur functions are hugely complex and processor intensive for rendering so I've been looking at other ways to create hair. While modelling a rigid model of the hair shape I hit on the idea of using cloth with a hair texture and allowing it to settle around the head, which would also look better in motion, rather than being a solid mass stuck to the characters head.

My original test, just to see if it could work

Moving vertexes to create hair spikes and applying a simple white test texture 

I'm going to create a couple of materials in photoshop to test this idea further, but this seems to sit nicely between mega detail and resource friendly.

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